Class_name = "CBatchExplosion"
object_name = "Explosion"

//   =5,   22,  100

//////	PhysicsBody properties
//  ,      ( trash)
VisualImage=0,"",false
VisualRadius=5
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts/Sound/explosions/Plane/pp.cfg"

ExplosionPower=1.0
Animation=50500
LiveTime=12
AnimationTime=10
Ranges=3,0.01,0.32,0.33

//  Sphere Hit,  

Radius=45.2	//    ,   
TNT_equ=5	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	42,20815,	0,41631
ArmorFoug=1.7,-1,	3,1337,		0,2674
ArmorFoug=6.4,-1,				0,185
ArmorFoug=12.2,-1,				0,50

//  
ShrapnelQuantity=6182
FragmentMass=0.0011
//  : , ,  (,   )
ArmorShr=0.0,1084,	44,65,	35,162,	0,259
ArmorShr=4.4,938,	26,48,	21,121,	0,194
ArmorShr=22.6,508,	3,14,	2,36,	0,57
ArmorShr=45.2,267,					0,16